Sky: Children of the Light has three different environments: Dev, Beta and Live. Variables in all three environments are controlled by "gamedefs", which is a system for configuring clients and services. It organizes game data and controls functionality.
My key contributions include:
Created workflow charts to clarify submission process for gamedefs depending on the environment.
Authored documentation on Sky's Beta Build and Release process from end to end.
Facilitated meetings to discuss technical aspects of the Beta testing process and pipeline.
Took meetings notes for Beta program syncs and debriefs.
Facilitated merge cutoff process, which tells designers that all work up to a certain time will be taken into the Beta build, and communicated to the Build Team that Beta builds are ready to be made.
Problem Statement: Beta players' account progress needs to get reset every few months, but this feels bad from a player perspective.
Solution: Account mirroring: copy a player's data from Live into Beta so they have access to their cosmetics and game progress.
I collaborated closely with the release producer and technical project manager to facilitate technical discussions on account mirroring feasibility. During these discussions, I took notes on the technical aspects, and disseminated action items.