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Sammy Chuang
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Sammy Chuang
  • Projects
  • About
  • Resume
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    • Projects
    • About
    • Resume

Resume

sammy.s.chuang@gmail.com | LinkedIn | GitHub

Skills

Programming & Development: C# / .NET, C++, Java, Python, Unity, Shader Graph, VFX Graph, Maya, Blender

Tools: Git, Perforce, Jira, ClickUp, Confluence, Burndown, Google Suite

Skills: Technical Writing, Project Management

Experience

thatgamecompany 

Assistant Producer | Sky: Children of the Light | May 2025 - July 2025

  • Authored documentation on Confluence for Broadcast Tech and Sky’s Beta Build process. 

  • Worked with a team of 14 to deliver Interview Tech--a new system that allows for thousands of players to queue for a chance to be interviewed by thatgamecompany staff.

  • Supported engineering teams towards the completion of Interview Tech. 

  • Bridged communication gaps between backend engineering, gameplay engineering and the Community Team for Sky’s 6th Anniversary Award Show, an event attended by thousands of players. 

  • Proactively identified workflow deficiencies and implemented new meeting structures to resolve them. 

  • Partnered with QA to prioritize bugs, focusing on high-impact issues affecting core features.

  • Took meeting notes, created action items and Jira tickets, and followed up with contributors. 

USC Games

Technical Producer | Asterist | September 2023 - May 2025

  • Created physical and digital prototypes using Unity and Figma to demonstrate user flow.

  • Collaborated with AR engineers to debug the app’s internal compass calibration in C# and correct planet alignment for Asterist’s stargazing feature.

Projects

The Wind and the Wisp

Director • Technical Production Lead | May 2024 - August 2025

  • Led a team of 28 designers, programmers, artists and sound designers to develop an innovative MFA thesis that explores microphone input in a game made in Unity. 

  • Facilitated communication between different disciplines. 

  • Created meeting structures and ran weekly development meetings. Created tickets for action items and followed up to ensure deliverables were being met. 

  • Maintained development schedules for cross-functional teams and adapted when challenges arose. 

  • Mentored and supported the growth of leads and several individual team members.

  • Creating weekly builds for playtest and authoring detailed patch notes.

  • Programmed microphone mechanics and gameplay using C#. 

  • Implemented art and animations in Unity’s Animator and scripting triggers in C#. 

Starweave

Engineering Lead • Engineering Production | March 2021 - August 2025

  • Preparing Mac and Windows Builds for Steam release in September 2025. 

  • Facilitated cross-disciplinary communication and wrote weekly “state of the build” reports. 

  • Led weekly engineering meetings to review current progress and assign new tasks in ClickUp.

  • Developed a parser in C# over the course of 3 weeks that takes in a .csv and converts it into a .yarn file readable by YarnSpinner that streamlined the narrative implementation process.

Awards and Honors

AIAS Girls for Gaming Scholarship Recipient | Academy of Interactive Arts & Sciences (2025)

Sloan Grant for Games Recipient | USC School of Cinematic Arts (2024)

USC Barney Rosenzweig Endowment Fund for Student Support | USC School of Cinematic Arts (2024)

Annenberg Fellowship Recipient | USC School of Cinematic Arts Fellowship (2023)

NYU Incubator Grant Recipient | New York University (2021) 

Magna Cum Laude | New York University Latin Honors (2020)

Education

Master of Fine Arts in Interactive Media & Game Design | University of Southern California (2025) 

Bachelor of Fine Arts in Game DesignMinor in Computer Science, Minor in Japanese | New York University (2020)

References

List of References and contact information available upon request!

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