Programming & Development: C# / .NET, C++, Java, Python, Unity, Shader Graph, VFX Graph, Maya, Blender
Tools: Git, Perforce, Jira, ClickUp, Confluence, Burndown, Google Suite
Skills: Technical Writing, Project Management
thatgamecompany
Assistant Producer | Sky: Children of the Light | May 2025 - July 2025
Authored documentation on Confluence for Broadcast Tech and Sky’s Beta Build process.
Worked with a team of 14 to deliver Interview Tech--a new system that allows for thousands of players to queue for a chance to be interviewed by thatgamecompany staff.
Supported engineering teams towards the completion of Interview Tech.
Bridged communication gaps between backend engineering, gameplay engineering and the Community Team for Sky’s 6th Anniversary Award Show, an event attended by thousands of players.
Proactively identified workflow deficiencies and implemented new meeting structures to resolve them.
Partnered with QA to prioritize bugs, focusing on high-impact issues affecting core features.
Took meeting notes, created action items and Jira tickets, and followed up with contributors.
USC Games
Technical Producer | Asterist | September 2023 - May 2025
Created physical and digital prototypes using Unity and Figma to demonstrate user flow.
Collaborated with AR engineers to debug the app’s internal compass calibration in C# and correct planet alignment for Asterist’s stargazing feature.
Director • Technical Production Lead | May 2024 - August 2025
Led a team of 28 designers, programmers, artists and sound designers to develop an innovative MFA thesis that explores microphone input in a game made in Unity.
Facilitated communication between different disciplines.
Created meeting structures and ran weekly development meetings. Created tickets for action items and followed up to ensure deliverables were being met.
Maintained development schedules for cross-functional teams and adapted when challenges arose.
Mentored and supported the growth of leads and several individual team members.
Creating weekly builds for playtest and authoring detailed patch notes.
Programmed microphone mechanics and gameplay using C#.
Implemented art and animations in Unity’s Animator and scripting triggers in C#.
Engineering Lead • Engineering Production | March 2021 - August 2025
Preparing Mac and Windows Builds for Steam release in September 2025.
Facilitated cross-disciplinary communication and wrote weekly “state of the build” reports.
Led weekly engineering meetings to review current progress and assign new tasks in ClickUp.
Developed a parser in C# over the course of 3 weeks that takes in a .csv and converts it into a .yarn file readable by YarnSpinner that streamlined the narrative implementation process.
AIAS Girls for Gaming Scholarship Recipient | Academy of Interactive Arts & Sciences (2025)
Sloan Grant for Games Recipient | USC School of Cinematic Arts (2024)
USC Barney Rosenzweig Endowment Fund for Student Support | USC School of Cinematic Arts (2024)
Annenberg Fellowship Recipient | USC School of Cinematic Arts Fellowship (2023)
NYU Incubator Grant Recipient | New York University (2021)
Magna Cum Laude | New York University Latin Honors (2020)
Master of Fine Arts in Interactive Media & Game Design | University of Southern California (2025)
Bachelor of Fine Arts in Game DesignMinor in Computer Science, Minor in Japanese | New York University (2020)
List of References and contact information available upon request!