The Wind and the Wisp Post Mortem -- Production

The Wind and the Production: Building a Game with Strong Teamwork, Leadership and No Crunch

October 28, 2025

Between May 2024 and August 2025, the project faced many development challenges, and each of the disciplines came together to do post mortems. I’d like to share the results of those conversations, as celebrations of the project’s success, and reflections on the challenges that will help us grow in future projects! 

This is the fourth and final post mortem for The Wind and the Wisp, and reflects on the production process of the project.

Production on The Wind and the Wisp was an extremely special experience, and probably the best produced student project I've ever been on. The project shipped on time, with no crunch, and has achieved a 96% positive rating on Steam. The project's success wasn't just born from a great idea, it was built collaboratively by a team with shared respect, collaboration, and unyielding dedication to always do better.  

This post mortem is a blend of my own thoughts and the Leads Team's reflection on the process.