The Wind and the Wisp Post Mortem -- Design

Designing Games about Grief is Hard. Alt Control Games are also Hard. Level Design is also Hard. Designing Games is Hard!

October 7, 2025

Between May 2024 and August 2025, the project faced many development challenges, and each of the disciplines came together to do post mortems. I’d like to share the results of those conversations, as celebrations of the project’s success, and reflections on the challenges that will help us grow in future projects! 

In May 2024, the Design team faced a great mountain: making a game about grief. And about two characters. And an alt-control game! 

Last week, I posted the Engineering Post Mortem, this week I'd like to share the design team's! This post mortem is a blend of my own thoughts and the design team’s reflection on the process.